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ESDos trenes colisionan al norte de Londres; múltiples heridosESMenor fallece y dos en estado crítico tras ahogarse en la playa de l'Arrabassada en TarragonaESAlumna herida leve en un instituto de Valencia tras un ataque con machete y bateESEstados Unidos y Australia buscan el liderato en el Grupo DESMónica Oltra y Gabriel Rufián unen esfuerzos contra la extrema derecha en ValenciaESMuere François Englert, premio Nobel por el bosón de Higgs, a los 93 añosESPasapalabra reinventa su prueba final tras perder los derechos de 'El rosco'ESDe la Fuente defiende a Rodri y busca soluciones para España tras el tropiezo ante Cabo VerdeESLamine Yamal y Nico Williams evolucionan favorablemente de sus lesionesESHombre mata a su hija y se suicida en Gerena (Sevilla)ESDos trenes colisionan al norte de Londres; múltiples heridosESMenor fallece y dos en estado crítico tras ahogarse en la playa de l'Arrabassada en TarragonaESAlumna herida leve en un instituto de Valencia tras un ataque con machete y bateESEstados Unidos y Australia buscan el liderato en el Grupo DESMónica Oltra y Gabriel Rufián unen esfuerzos contra la extrema derecha en ValenciaESMuere François Englert, premio Nobel por el bosón de Higgs, a los 93 añosESPasapalabra reinventa su prueba final tras perder los derechos de 'El rosco'ESDe la Fuente defiende a Rodri y busca soluciones para España tras el tropiezo ante Cabo VerdeESLamine Yamal y Nico Williams evolucionan favorablemente de sus lesionesESHombre mata a su hija y se suicida en Gerena (Sevilla)
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The art of game feel: why these three new games feel so good to play
Kultur
29.04.2026KI-Zusammenfassung

The art of game feel: why these three new games feel so good to play

This article explores the elusive concept of 'game feel' through three recently released games: Capcom's sci-fi action adventure Pragmata, Housemarque's alien shooter Saros, and deck-building roguelike Vampire Crawlers. The author argues these games exemplify how the combination of responsive controls, intuitive action, aesthetics and creative systems create joyous playing experiences, contrasting them with superficial online multiplayer titles.

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Guardian Tech
Saros Revives DualSense Haptics as Critical Gameplay Element
Kultur
29.04.2026KI-Zusammenfassung

Saros Revives DualSense Haptics as Critical Gameplay Element

Housemarque's Saros stands out as one of the first PS5 games since launch to make the DualSense controller's haptics a critical part of gameplay rather than a novelty. The game uses tactile feedback for ammo warnings, weapon firing patterns, shield status, and environmental exploration, allowing players to rely on touch cues during intense combat. The author argues that five years into the PS5's lifecycle, few studios have utilized the controller's unique features, and hopes Saros will spark renewed developer interest.

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The Verge
Saros Review: A Bullet-Hell Roguelike That Rewards Death and Persistence
Kultur
24.04.2026KI-Zusammenfassung

Saros Review: A Bullet-Hell Roguelike That Rewards Death and Persistence

Saros is a punishing but rewarding roguelike action game set on the alien world of Carcosa, where players control space security officer Arjun Devraj (Rahul Kohli) searching for missing colonists. The game features a compelling death-and-upgrade loop where dying reconfigures the world and strengthens your character through armor upgrades. Combat is frantic and chaotic, with diverse weapons creating explosive firework-like encounters. While the obsession theme resonates and voice acting impresses, poorly framed static conversations limit character development, leaving the story feeling somewhat disjointed.

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Guardian Tech