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Roblox

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Roblox verfehlt Erwartungen: Nutzerrückgang nach Einführung der Altersprüfung
En desarrollo
Business·01.05.2026Resumen IA

Roblox verfehlt Erwartungen: Nutzerrückgang nach Einführung der Altersprüfung

Roblox hat im ersten Quartal 2026 einen Rückgang der täglich aktiven Nutzer von 144 auf 132 Millionen verzeichnet. Das Unternehmen führt dies unter anderem auf die im Januar eingeführte verschärfte Altersprüfung zurück. Trotz eines Umsatzwachstums von 39 Prozent im Jahresvergleich korrigierte Roblox seine Wachstumserwartungen für 2026 nach unten: Umsatzwachstum nun 20-25 Prozent (zuvor 23-29), Buchungswachstum nur noch 8-12 Prozent. 51 Prozent der Nutzer haben bisher eine Altersüberprüfung abgeschlossen, in den USA sind es 65 Prozent.

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Heise Online
Roblox Shares Plummet 18% as Child Safety Measures Impact Bookings
En desarrollo
Business·01.05.2026Resumen IA

Roblox Shares Plummet 18% as Child Safety Measures Impact Bookings

Roblox shares fell 18% Friday after the company reported Q1 earnings showing its new child safety measures weighed on bookings. The age-check verification feature restricted communication for non-verified users and slowed new user acquisition, causing the company to slash its 2026 bookings guidance from $8.28B-$8.55B to $7.33B-$7.6B. Despite beating Wall Street estimates with a 35-cent per share loss and $1.73B revenue, Roblox faces over 140 lawsuits alleging failure to protect children from sexual exploitation.

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CNBC
Roblox Daily Active Users Drop to 132M Amid Age Check Rollout
En desarrollo
Business·30.04.2026Resumen IA

Roblox Daily Active Users Drop to 132M Amid Age Check Rollout

Roblox reports 132 million daily active users globally in Q1 2026, down from 144 million at end of 2025, citing its age-check rollout that slowed new user acquisition and Russia's December 2025 ban. Revenue grew to $1.4 billion, though the company warns safety features will lower topline growth expectations for 2026. Fifty-one percent of global users and 65% of US users have completed age verification.

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The Verge
Gaming platform Roblox to require facial scans for users under 16 in Indonesia
NOTICIA
30.04.2026

Gaming platform Roblox to require facial scans for users under 16 in Indonesia

Roblox, a gaming platform popular with kids, announced Thursday that children under 16 in Indonesia will be required to undergo facial scans to verify their age to comply with new restrictions on minors’ use of social media and digital platforms in the country. Nicky Jackson Colaco, Roblox’s vice-president and global head of public policy, announced the changes in a press conference in Jakarta, describing them among the strictest that the company has implemented anywhere in the world. She said...

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SCMP Economy
Social Media Executives Deny Platform Addiction Claims at UK Parliament Hearing
En desarrollo
Política·21.04.2026Resumen IA

Social Media Executives Deny Platform Addiction Claims at UK Parliament Hearing

Executives from Meta, Roblox and TikTok denied their platforms are inherently addictive to children during a Westminster hearing, arguing there is no evidence platforms are 'addictive by nature'. The appearance followed a Los Angeles court case last month where Meta and YouTube were found liable for designing addictive products. The committee chair warned Snapchat, which cancelled, that they would be summoned. The UK government is consulting on whether to ban under-16s from social media, following Australia's example.

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Guardian UK