Roblox Daily Active Users Drop to 132 Million Amid Age-Check Rollout
Q1 revenue grows to $1.4B despite user decline; company warns of lowered 2026 growth expectations
Hızlı Bakış
- Roblox reported 132 million daily active users in Q1 2026, down from 144 million at end of 2025, citing its age-verification rollout as slowing new user acquisition.
- Revenue grew to $1.4 billion, while Russia's December 2025 ban also contributed to the decline.
- The company warns its safety push will lower topline growth expectations for 2026.
Yapay zekâ özeti
Neden Önemli?
Roblox has been implementing age-verification features as part of a broader safety initiative, which the company acknowledges has created headwinds for user growth. The platform is also expanding content for users over 18 and adjusting developer incentives.
Roblox's daily active users continued to slip last quarter due in part to its rollout of age checks on its platform. According to its latest earnings report, Roblox currently has 132 million daily active users globally, down from 144 million at the end of last year, which was a drop from 152 million in Q3 2025. In the US and Canada, the number of active users dropped by one million from the previous quarter, while Roblox's revenue still grew to $1.4 billion. Roblox says Q1 growth was "tempered by greater-than-expected headwinds" due to the rollout of its age-check features, which "slowed new user acquisition." Russia's December 2025 ban on Roblox also helped drive the number of daily active users down. Earlier this month, Roblox expanded its age restrictions to include the types of games users in different age brackets can access, and the company will "implement additional improvements designed to facilitate age-appropriate access to content and product features" over the next few quarters. The company says its safety push will lower Roblox's "expectations for topline growth in 2026." Thursday's earnings report says 51 percent of global daily active users have gotten their age checked through the end of the first quarter. In the US specifically, 65 percent of active users have age-checked. Roblox has also recently pushed to increase the number of games on its platform targeted at users who are older than 18. On Thursday, the company announced that it's increasing its Developer Exchange rate by 42 percent for in-game spending from age-checked users over 18.
Bundan Sonra Ne Olabilir?
Yapay zekâ öngörüsü — kesinlik taşımaz
Roblox will continue age-appropriate content improvements over next several quarters
Çok muhtemel · Aylar içinde
User growth may stabilize after transition period as age-check adoption increases
Olası · Aylar içinde
Açık Sorular
- How long will age-check headwinds persist?
- What specific improvements will Roblox implement for age-appropriate access?
- Will user growth recover after the age-verification transition period?






