WeWard App Launches 'Walking Mode' to Reduce Screen Time and Encourage Exercise
Quick Look
- WeWard, a rewards app for walking, introduces 'Walking Mode' allowing users to restrict chosen apps until a step goal is met.
- This feature aims to reduce screen time and promote physical activity, building on the app's existing rewards system.
AI-generated summary
Why It Matters
WeWard is a rewards app that incentivizes users to walk by awarding them an in-app currency. It has 30 million users globally and has previously been shown to increase walking time.
WeWard, an app that offers users rewards for logging their steps, is launching a feature called “Walking Mode” that allows users to restrict their use of chosen apps until they hit a certain step count. The feature is supposed to motivate people to walk while also helping them reduce their screen time, if that’s something they’re looking to do.
If a user wants to scroll less on TikTok or Instagram while also making sure they make time for a daily walk, they could restrict access to the apps until they walk 3,000 steps, for example. The step goals and apps locked are customizable.
Until now, WeWard encouraged users to go on a walk by awarding them “Wards,” an in-app currency that can be exchanged for cash, gift cards, or donations. There’s also a gamified leaderboard feature, so you can engage in some gentle competition with your friends. But the addition of screen time reduction features makes sense for the app, since many users are looking for new ways to limit unnecessary phone and social media use.
With funding from tennis star and angel investor Venus Williams, the France-based app says that it has 30 million users across 29 countries, including 4 million U.S. users. The platform also says it has been shown to increase walking time by almost 25%.
“We believe the next generation of products should be designed to create healthier behaviors in the real world, not simply capture more attention,” WeWard co-founder Yves Benchimol told TechCrunch. “Walking Mode is our contribution to that vision, and we hope it inspires a broader conversation about mindful design and how the industry defines success.”
WeWard says that users spend only a few minutes per day in the app, which it considers a positive statistic, since the app isn’t trying to monopolize attention.
Open Questions
- How will users respond to app restrictions?
- What is the long-term impact on user behavior?






