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The art of game feel: why these three new games feel so good to play
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29.04.2026AI özeti

The art of game feel: why these three new games feel so good to play

This article explores the elusive concept of 'game feel' through three recently released games: Capcom's sci-fi action adventure Pragmata, Housemarque's alien shooter Saros, and deck-building roguelike Vampire Crawlers. The author argues these games exemplify how the combination of responsive controls, intuitive action, aesthetics and creative systems create joyous playing experiences, contrasting them with superficial online multiplayer titles.

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Guardian Tech
Saros Revives DualSense Haptics as Critical Gameplay Element
Kültür
29.04.2026AI özeti

Saros Revives DualSense Haptics as Critical Gameplay Element

Housemarque's Saros stands out as one of the first PS5 games since launch to make the DualSense controller's haptics a critical part of gameplay rather than a novelty. The game uses tactile feedback for ammo warnings, weapon firing patterns, shield status, and environmental exploration, allowing players to rely on touch cues during intense combat. The author argues that five years into the PS5's lifecycle, few studios have utilized the controller's unique features, and hopes Saros will spark renewed developer interest.

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The Verge