
A leak of over 12 terabytes of data containing Steam game builds from 2003 to 2013 has exposed unreleased and cut content, including assets from the canceled Half-Life 2: Episode 3, deleted Portal 2 dialogue altering Companion Cube lore, and early builds of third-party games like Call of Duty, Resident Evil, Mirror’s Edge, Batman: Arkham Asylum, and Dragon Age: Origins, with more discoveries expected as the archive is explored.
AI-generated summary
The leak involves over 12 terabytes of data containing builds of games uploaded to Steam between 2003 and 2013. The archive is so large that its full contents have not yet been examined.
Over 12 terabytes of data, containing builds of every game uploaded to Steam between 2003 and 2013, has been leaked. We don’t know everything in the archives yet because of its massive size. But people have already dug up assets related to the canceled Half-Life 2: Episode 3, content cut from Portal 2, and a build of a game called F-Stop that’s set in the Portal universe but is built around a camera mechanic.
The leak also includes titles from third-party developers. Early versions of Call of Duty and Resident Evil installments have been dug up, as have builds of Mirror’s Edge, Batman: Arkham Asylum, and Dragon Age: Origins. And more is likely to come to light as people dig through the trove. But arguably the most interesting discoveries are related to Valve’s Portal 2. Sleuths have dug up deleted dialog that completely changes how you’ll look at Companion Cubes, alternative intro and GlaDOS sequences, as well as a version of the Weaponizer intended for Half-Life 2: Episode 3.
AI outlook — possibilities, not facts
More cut content from Half-Life 2: Episode 3 and Portal 2 will be discovered as the archive is further analyzed.
Very likely · Within weeks
Valve may issue a statement or take action regarding the leak of internal builds and canceled project assets.
Likely · Within days

A leak of over 12TB of Steam2 server data from 2003-2013 has surfaced, containing early builds, prototypes, and cut content from Valve and third-party games, obtained via a publicly accessible API, raising concerns about security, piracy, and preservation of gaming history.

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