
AI-generated summary
The "2026 China Game IP Industry Development Report" was released in Suzhou, predicting and analyzing the game IP market size, linkage sources and overseas influence.
China News Service, Suzhou, November 3 (Reporter Chang Mucheng) The "2026 China Game IP Industry Development Report" (hereinafter referred to as the "Report") jointly prepared by the Digital IP Application Working Committee of the China Audiovisual and Digital Publishing Association and Gamma Data was officially released in Suzhou on the 3rd.
The "Report" predicts that China's game IP market size will be close to 300 billion yuan in 2026, and the industry as a whole will maintain a steady growth trend. Among them, the domestic original IP game market size is expected to be about 150 billion yuan in 2026.
From January to September 2026, animation IP and original cartoon image IP are the two main sources of mobile game linkage, accounting for 21.2% and 16.7% respectively. At the same time, the proportion of traditional cultural IP linkage in cultural museums, cultural tourism, and intangible cultural heritage has steadily increased to 12.2%. The linkage model has been upgraded from shallow element implantation to deep integration of values, establishing a development pattern of two-way empowerment of IP value and cyclical value-added.
The "Report" shows that the sales revenue of the official flagship store of major game IP derivatives in China is expected to be around 10 billion yuan in 2026, maintaining steady growth. From the consumer side, game users continue to develop the consumption habit of derivatives, with the total number of users who frequently purchase and occasionally purchase derivatives accounting for 83.7%.
Data shows that from January to September 2026, among the top 100 mobile game products in South Korea, Japan, the United States, and the United Kingdom, Chinese IP products accounted for 18.8%, 17.4%, 13.3%, and 10.7% of all IP products respectively. The overseas influence of Chinese game IP continues to rise.
Tang Jiajun, deputy secretary-general of the China Audiovisual and Digital Publishing Association, said that the domestic game market has fully entered the development stage of high-quality products, and the industry development logic has shifted from short-term product iteration to long-term asset-based operation of IP. Games are no longer a single entertainment product. They have grown into digital cultural core assets that can be developed across media and can add long-term value. They have become an important carrier for China’s entertainment industry to go global and for the international spread of Chinese culture.
AI outlook — possibilities, not facts
China’s game IP market size will be close to 300 billion yuan in 2026
Likely · Within months

Zhejiang Province promotes the high-quality development of the cosmetics industry through the lowering of cosmetics registration capabilities, AI-assisted verification, new raw material pre-service and full-chain ecological escort. In 2025, the sales revenue of the entire industry chain will reach 130.2 billion yuan, ranking third in the country, demonstrating the innovative results of positive interaction between supervision and industry.

The Ministry of Finance stated that from January to September this year, national tax revenue increased by 700.4 billion yuan compared with the same period last year, of which the central government only increased by 255.3 billion yuan, and local governments increased significantly by 452.7 billion yuan. The main reason is that the new version of the fiscal planning law has been enacted and the central business tax distribution ratio has been significantly reduced.

The ninth CIIE is about to open. Shanghai Customs has taken measures such as optimizing the concession approval process and providing "one-on-one" guidance and online consultation to accurately solve customs clearance problems and ensure that new overseas products such as South African cherries and Australian specialty coffee can make their debut at the CIIE, helping global goods share opportunities in the Chinese market.

Abnormal transfers occurred in Sino-Fung Bank's new system, and nearly NT$40 million was automatically transferred out of 419 customer accounts. The Banking Bureau of the Financial Supervisory Commission has received notification of major incidents and the accounts involved have been frozen. Sino-Fung Bank is investigating system abnormalities and the possibility of hacker intrusion.

The World Gold Council released the "Global Gold Demand Trends" report for the third quarter of 2026, stating that the total global gold demand in the third quarter was 1,369 tons, a year-on-year decrease of 1%, with an average price of US$4,262 per ounce. The central bank's net increase in reserves reached a new high of 321 tons, gold ETFs returned to net inflows, and China's investment in gold bars and gold coins bucked the trend and grew.

Silicon wafer major Global Semiconductor announced that it will deepen its strategic cooperation with memory major Micron. The board of directors decided to issue 10-year private placement domestic unsecured convertible bonds with an annual coupon rate of 0.5% within a quota of US$500 million, and Micron was agreed to be the only applicant.