
Capcom's new ambitious IP blends Resident Evil's action with a unique sci-fi premise, but relies too heavily on familiar tropes.
Capcom's new game Pragmata offers a unique blend of Resident Evil-style action and sci-fi concepts, but its reliance on tropes and safe storytelling prevents it from truly standing out.
AI-generated summary
Over the last few years, Capcom has done an exceptional job of solidifying its lineup of big, long-running franchises. The likes of Monster Hunter, Resident Evil, and Street Fighter have all been on strong and consistent runs, an impressive thing given the current strain of uncertainty that runs through the games industry. And now the developer is using that momentum to launch an ambitious new property called Pragmata.
The game takes the bones of Resident Evilâs slow-paced action and merges it with a sci-fi world that explores everything from lunar colonization to artificial intelligence. It has some genuinely great ideas, including an incredibly unique combat system and disorienting levels that are like three-dimensional AI slop, but theyâre buried under a familiar structure and a story that relies heavily on sci-fi tropes. Pragmata could become something special over time, but this first game plays things too safe to really stand out.
As is often the case with stories like this, Pragmata begins with a small team investigating a disturbance at a lunar outpost. When they arrive, the place is eerily quiet and empty, and soon enough one of the investigators â a man named Hugh â finds himself separated from the rest of the team. Eventually he meets up with what appears to be a young girl, but is in actuality an experimental android named Diana. The two pair up to figure out whatâs going on and find a way back to Earth. Getting in their way is a rogue AI that now controls the colony and seems to have a distaste for humans, turning every bot into a murderous machine.
Despite the obvious Resident Evil DNA, Pragmata isnât straight-up horror, though it does get spooky. Instead, itâs more of a fairly traditional third-person action game. Hugh gets all kinds of futuristic weapons that mostly represent the traditional video game arsenal, including a shotgun and a missile launcher. But the game also gives you plenty of ways to customize how you approach combat. Youâre constantly getting materials that let you upgrade Hughâs suit and weapons, which lets you focus on your own particular playstyle. I really liked throwing a holographic decoy that would distract enemies, letting me sneak around with close-range weapons to blow them away.
The main twist is how Hugh and Diana work together. The little android is always riding on his back, and when battles start youâre essentially playing as both of them simultaneously. Diana can hack into enemies, weakening them while Hugh shoots. At first, it feels strange; hacking is like a minigame where you have to move a cursor through a grid to reach an enemyâs weak point. But the action doesnât stop while youâre doing that, so you have to pay attention to avoiding attacks and shooting at the exact same time. Itâs a real âpat your head while rubbing your stomachâ type of situation, except here youâre completing a strange maze while fighting murderous robots.
The combat is easily the best part of Pragmata. Not only is it completely unlike anything Iâve ever played, but every aspect is well tuned: The weapons feel great, the enemies are varied and often terrifying, and the customization options are plentiful. I also appreciate that Pragmata has very generous checkpoints; there are multiple spots in each area where you can head back to your shelter, a very Death Stranding-inspired space that lets you catch your breath, chat with Diana, and upgrade your gear.
But aside from that there isnât much interesting going on. Mostly youâre just exploring the colony to turn on power stations and unlock doors (which lead to more power stations) in order to make your way back to Earth. The story doesnât help much. Thereâs a lot about Pragmataâs setup that could speak to our current moment, given that itâs set on the Moon and features a deadly AI villain. It even explores the impact of a new element that makes it possible to 3D print basically anything. At least initially, it seems like Pragmata is using these concepts to go to some interesting places. One of the early areas you explore is a 3D-printed version of New York, but designed by an AI in ways that donât actually make much sense. There are yellow cabs melted into the ground and shop windows that appear upside-down and inaccessible. Itâs like AI slop made physical, a hallucination that you can explore.
But that scene is an outlier. Outside of a few key moments, the story relies entirely on well-worn sci-fi tropes, which means itâs constantly reminding you of other, more original tales. The company that runs the colony, for instance, is basically Alienâs Weyland-Yutani, a group that uses the lawless nature of space to run morally dubious experiments. The relationship between Hugh and Diana echoes just about every story about an artificial being that wants to be human, from Pinocchio to The Terminator. Hell, thereâs even an enemy thatâs basically a robotic Dune sandworm.
Worse still is that most of the actually interesting narrative bits â like the sheer callousness of the tech corporation, or the way so many employees shift their responsibilities to AI â only appear if you choose to read the many optional notes lying around or listen to talking holograms. If you want to get anything out of Pragmataâs story, you have to dig for it.
This is especially frustrating because thereâs a core of a really unique game in Pragmata. Itâs well crafted and has a handful of fresh ideas. But at the same time, it feels too derivative. This isnât an uncommon thing in games; there are plenty of brand-new franchises that struggle to form an identity at first before cutting loose in a sequel, like the progression from Watch Dogs to Watch Dogs 2. Hopefully something similar happens with Pragmata. Capcom has shown a real knack for developing its franchises, and Pragmata feels achingly close to joining that list.
Pragmata launches on the Switch 2, PS5, Xbox, and PC on April 17th.

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